Messages Help -------------------------------------------------------- --= Hit Messages =-- Line 1 - User sees on hit: The %s slashes you for %d damage! [attacker][damage] Line 2 - Room sees on hit: The %s slashes %s for %s damage! [attacker][attackee][damage] -- Note here the %s (and not %d) for damage --= Miss messages =-- Line 1 - Room sees on dodge: The %s %s %s with their %s, but %s dodges! [attacker][swing msg +at][attackee][weapon][attackee] Line 2 - User sees on miss: The %s %s you with their %s! [attacker][swing msg +at][weapon] Line 3 - Room sees on miss: The %s %s %s with their %s! [attacker][swing msg +at][attackee][weapon] --= Death message =-- Line 3 - Death message: The minotaur croaks and dies! --= Movement messages =-- Line 1 - Room sees on enter: A %s slithers in from %s. [monster][the+ direction] Line 2 - Room sees on exit: The %s slithers out to %s. [monster][the+ direction] Line 3 - User sees on follow: Sneaky prick slithers in behind you! --= Swing Messages =-- Line 1 - Attacker sees: hack|chop|cut Line 2 - Attackee sees: hacks|chops|cuts Line 3 - Rooms sees: hacks|chops|cuts --= Spell Messages =-- -duration spells (used by giving ability 115 (DescMsg) to the spell) Line 1 - Users sees on end of duration: You feel your strength dwindle. Line 2 - [blank] Line 3 - When you type 'stat': You feel powerful! -casting in combat Line 1 - Caster sees on success: You cast %s at %s for %d damage! [spell][target][damage] Line 2 - Target sees on success: %s casts %s at you for %d damage! [caster][spell][damage] Line 3 - Room sees on success: %s casts %s at %s for %s damage! [caster][spell][target][damage] -- Note here the %s (and not %d) for damage -start messages, givin by ability 120 (StartMsg) used for room spells and when using items that cast spells (ebony greataxe) Line 1 - Caster sees: You sketch a sharp symbol in the air. Line 1 - User Sees: Your ebony greataxe glitters darkly. Line 2 - To target: %s sketches a sharp symbol in the air. Line 2 - target would see the ebony's spell message (#137 Line 2 - A sinister aura surrounds you!) [caster] Line 3 - To room: %s sketches a sharp symbol in the air. Line 3 - %s's ebony greataxe glitters darkly. [caster] -non-damaging spell Line 1 - Caster sees on success: You sing the %s to %s! [spell][target] Line 2 - Target sees on success: %s sings the %s to you! [caster][spell] Line 3 - Room sees on success: %s sings the %s to %s! [caster][spell][target] -confusion messages, given by ability 101 (ConfuseMsg) Line 1 - You see : You reel drunkenly! Line 2 - Room sees: %s stumbles in a drunken stupor! [target] Line 3 - When you type 'stat': You are intoxicated! --= Command messages =-- Line 1 - 1st acceptable command: go manhole Line 2 - Second acceptable command: go man Line 3 - Third acceptable command: enter manhole we have also seem thing like this for spells and other things: A chaotic storm assaults %syour foe for %d damage! and... A chaotic storm assaults %sthe room for %s damage! these %'s here are blank and are only used as a place holders because the damage comes second.