Database HexMaps

below is the structures of the mud databases.
when a btrieve call is made to a database, a chunk of data
is handed back to the programmer. these maps are how to
decipher where one field stops and another begins.

(mod9 -- by syntax)

Items
Monsters
Rooms
Users

(pre-mod9/unchanged -- by MrBlack and others)

Classes
Races
Items
Monsters
Rooms
Shops
Spells