***
NOTE: with some dlls you can only INSERT/ADD 10 monsters before they will stop regenerating. This is a problem within the majormud dll, not nightmare redux.
***


Here is what I did to create a successful mini area:

I Created 8 monsters, #s 5353 through 5360. I created them using the 'giant rat' as a template (achieved by selecting the giant rat and inserting 8 monsters).

After I had the Eight monsters, I changed the following on each one:

#5353
Name: Mon 1-5353
Group: 28
Index 5353

#5354
Name: Mon 2-5353
Group: 28
Index 5353

#5355
Name: Mon 3-5354
Group: 28
Index 5354

#5356
Name: Mon 4-5354
Group: 28
Index 5354

#5357
Name: Mon 5-5355
Group: 28
Index 5355

#5358
Name: Mon 6-5355
Group: 28
Index 5355

#5359
Name: Mon 7-5356
Group: 28
Index 5356

#5360
Name: Mon 8-5356
Group: 28
Index 5356

I then went into the room editor and to town gates and created a room NE --Map 1 Room 9000. I changed everything on the general page to 0, set room type to 'Normal' and Mon Type to 'Lair.' Named the Room "New Test Area" and gave it the description: "Test Room." This sets us up the template for the rooms we are going to create.

I then created a room ne -9001, and then east-9002, east-9003, east, east, n, n, n, n, w, w, w, w, s, s, s, s (back to room 9001). NOTE: to connect back to room 9001, you will need to turn off the auto-create-new option and choose 'existing room' (Map 1, Room 9001). This makes a square, with room #s 9001, 9005, 9009, and 9013 in the corners.

I changed the following on those four corner rooms:

#9001
Description: Test room #1
Delay: 1
Min Index: 5353
Max Index: 5353
Max Regen: 2
Max Area: 20
Control Room: 9001
Room Type: Lair
Mon Type: Group 28

#9005
Description: Test room #2
Delay: 1
Min Index: 5353
Max Index: 5354
Max Regen: 3
Control Room: 9001
Room Type: Lair
Mon Type: Group 28

#9009
Description: Test room #3
Delay: 0 (this was an accident, see further down)
Min Index: 5353
Max Index: 5355
Max Regen: 4
Control Room: 9001
Room Type: Lair
Mon Type: Group 28

#9013
Description: Test room #4
Delay: 1
Min Index: 5353
Max Index: 5356
Max Regen: 5
Control Room: 9001
Room Type: Lair
Mon Type: Group 28


I then compiled an update file, ran a recovery and logged in. I teleported to map 1 room 1, went 2 NE and 2 monsters regened. I proceeded to walk around and they all regened appropriately. I then killed them all and waited a little. After waiting a minute I walked around and below is the capture. Notice room 3 doesn't regen with the rest right away. I waited there awhile and they did finally regen. After double checking the rooms I noticed I missed setting the delay time on room 3 to 1 and it was still 0. So my guess is that a delay of 0 defaults to a higher number for the regen delay.

 

Cap:
[HP=194/MA=142]:sys map

             L--*--*--*-
             |
       |     |
       *     *
       |     |
    |  |     |
   -*  *     *
    |  |     |
    |  |     |
-*--*--*     X
       |     |
       |     |
 L--L  *     L--*--*--*-
 |     |    /
 |     |   / |
 *--*  *  * -*--*--*-
 |     | /
 |     |/    |  |  |  |
-*--*--*--L--*--*--*--*-
       |     |  |  |  |

[HP=194/MA=142]:
New Test Area
Obvious exits: north, south
[HP=203/MA=162]:s
You hear movement to the south.
You hear movement to the south.
New Test Area
    Test room #1
Also here: Mon 2-5353, fat Mon 1-5353.
Obvious exits: north, east, southwest
[HP=203/MA=162]:e
New Test Area
    Test room
Obvious exits: east, west
[HP=203/MA=162]:e
New Test Area
    Test room
Obvious exits: east, west
[HP=203/MA=162]:e
New Test Area
    Test room
Obvious exits: east, west
[HP=203/MA=162]:e
You hear movement to the east.
You hear movement to the east.
You hear movement to the east.
New Test Area
    Test room #2
Also here: Mon 4-5354, Mon 3-5354, Mon 1-5353.
Obvious exits: north, west
[HP=203/MA=162]:n
New Test Area
    Test room
Obvious exits: north, south
[HP=203/MA=162]:n
New Test Area
    Test room
Obvious exits: north, south
[HP=212/MA=182]:n
New Test Area
    Test room
Obvious exits: north, south
[HP=293/MA=258]:n
New Test Area
    Test room #3
Obvious exits: south, west
[HP=212/MA=182]:
New Test Area
Obvious exits: south, west
[HP=212/MA=182]:w
New Test Area
    Test room
Obvious exits: east, west
[HP=212/MA=182]:w
New Test Area
    Test room
Obvious exits: east, west
[HP=212/MA=182]:w
New Test Area
    Test room
Obvious exits: east, west
[HP=212/MA=182]:w
You hear movement to the west.
You hear movement to the west.
You hear movement to the west.
You hear movement to the west.
You hear movement to the west.
New Test Area
    Test room #4
Also here: big Mon 8-5356, Mon 3-5354, fat Mon 6-5355, nasty Mon 8-5356, angry Mon 6-5355.
Obvious exits: south, east